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Geometry 3D Basics
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Icon | Name | Description / Applications | Modules | |
---|---|---|---|---|
AccessBox3D | Returns individual fields of a box in 3D. |
Vision3DLite | ||
AccessCircle3D | Returns individual fields of a circle in 3D. |
Vision3DLite | ||
AccessLine3D | Returns individual fields of a line in 3D. |
Vision3DLite | ||
AccessPlane | Returns individual fields of a plane. |
Vision3DLite | ||
AccessPoint3D | Returns individual fields of a 3d point. |
Vision3DLite | ||
AccessSegment3D | Returns individual fields of a segment 3D. |
Vision3DLite | ||
AccessSphere | Returns individual fields of a sphere. |
Vision3DLite | ||
AccessVector3D | Returns individual fields of a 3D vector. |
Vision3DLite | ||
AddVectors3D | Returns sum of two vectors in 3D. |
Vision3DLite | ||
CreateBox3D | Creates a box in 3D. |
Vision3DLite | ||
CreateSegment3D | Produces a segment in 3D of given parameters. |
Vision3DLite | ||
LoadPoint3DArrayFromTextFile | Loads arrays of 3D points from text file. |
Vision3DLite | ||
MakeBox3D | Creates a 3D box structure from individual fields. |
Vision3DLite | ||
MakeCircle3D | Creates a 3D circle structure from individual fields. |
Vision3DLite | ||
MakeLine3D | Creates a line in 3D structure from individual fields. |
Vision3DLite | ||
MakePlane | Creates a plane structure from individual fields. |
Vision3DLite | ||
MakePoint3D | Creates a 3D point. |
Vision3DLite | ||
MakeSegment3D | Creates a segment 3D structure from individual fields. |
Vision3DLite | ||
MakeSphere | Creates a sphere structure from individual fields. |
Vision3DLite | ||
MakeVector3D | Creates a 3D vector. |
Vision3DLite | ||
RandomPoint3D | Creates random 3D point inside given box. |
Vision3DLite | ||
SkipEmptyBox3D | If the input box in 3D has all dimensions different from zero, then it is copied to the output; otherwise Nil is returned. Secures against domain errors caused by empty boxes. |
Vision3DLite | ||
SubtractVectors3D | Returns difference between two vectors in 3D. |
Vision3DLite | ||
TestBox3DEmpty | Tests whether the box in 3D is empty. |
Vision3DLite | ||
TestBox3DInBox3D | Tests whether a box in 3D is contained in another one. |
Vision3DLite | ||
TestBox3DIntersectsWith | Tests whether two boxes in 3D have non-empty intersection. |
Vision3DLite | ||
TestBox3DNotEmpty | Tests whether the box in 3D is not empty. |
Vision3DLite |