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Geometry 3D Features
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Icon | Name | Description / Applications | Modules | |
---|---|---|---|---|
Box3DCenter | Returns the center of the input box in 3D. |
Vision3DLite | ||
Box3DCharacteristicPoint | Returns a characteristic point of a box in 3D. |
Vision3DLite | ||
Box3DSurfaceArea | Returns the surface area of the input box in 3D. |
Vision3DLite | ||
Box3DVolume | Returns the volume of the input box in 3D. |
Vision3DLite | ||
Boxes3DBoundingBox3D_OrNil | Computes the bounding box 3D of given boxes in 3D; returns NIL if the array is empty. |
Vision3DLite | ||
BoxesBoundingBox3D | Computes the bounding box 3D of given boxes in 3D. |
Vision3DLite | ||
Circle3DArea | Computes the area of a circle in 3D. |
Vision3DLite | ||
Circle3DBoundingBox | Computes the smallest box in 3D containing a circle in 3D. |
Vision3DLite | ||
Circle3DPerimeterLength | Computes the length of a circle in 3D perimeter. |
Vision3DLite | ||
Plane3DNormalVector | Computes the normal vector of a line. |
Vision3DLite | ||
Plane3DOrientation | Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes. |
Vision3DLite | ||
Points3DMedian | Computes the geometric median of the input points. |
Vision3DLite | ||
PointsBoundingBox3D | Computes the smallest box in 3D containing an array of points in 3D. |
Vision3DLite | ||
PointsBoundingBox3D_OrNil | Computes the smallest box in 3D containing an array of points in 3D; returns NIL if the array is empty. |
Vision3DLite | ||
PointsMassCenter3D | Computes the central point of the input points. |
Vision3DLite | ||
Segment3DBisector | Computes a plane passing through the center of a segment in 3D at a right angle. |
Vision3DLite | ||
Segment3DBoundingBox | Computes the smallest box in 3D containing a segment in 3D. |
Vision3DLite | ||
Segment3DCenter | Computes the center point of a segment in 3D. |
Vision3DLite | ||
Segment3DLength | Computes the length of a segment in 3D. |
Vision3DLite | ||
Segment3DLine | Computes the line in 3D passing through a segment. |
Vision3DLite | ||
Segment3DVector | Returns the vector [x2 - x1, y2 - y1, z2 - z1]. |
Vision3DLite | ||
Vector3DAzimuth | Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360. |
Vision3DLite | ||
Vector3DElevation | Computes the angle between a 3D vector's projection to the XY plane and itself measured toward Z axis, as an angle in the range from -90 to 90. |
Vision3DLite | ||
Vector3DLength | Computes the length of a 3D vector. |
Vision3DLite | ||
Vectors3DMedian | Computes the geometric median of the input vectors. |
Vision3DLite |