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Geometry 3D Features

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Icon Name Description / Applications Modules
Box3DCenter

Returns the center of the input box in 3D.

Vision3DLite
Box3DCharacteristicPoint

Returns a characteristic point of a box in 3D.

Vision3DLite
Box3DSurfaceArea

Returns the surface area of the input box in 3D.

Vision3DLite
Box3DVolume

Returns the volume of the input box in 3D.

Vision3DLite
Boxes3DBoundingBox3D_OrNil

Computes the bounding box 3D of given boxes in 3D; returns NIL if the array is empty.

Vision3DLite
BoxesBoundingBox3D

Computes the bounding box 3D of given boxes in 3D.

Vision3DLite
Circle3DArea

Computes the area of a circle in 3D.

Vision3DLite
Circle3DBoundingBox

Computes the smallest box in 3D containing a circle in 3D.

Vision3DLite
Circle3DPerimeterLength

Computes the length of a circle in 3D perimeter.

Vision3DLite
Plane3DNormalVector

Computes the normal vector of a line.

Vision3DLite
Plane3DOrientation

Computes the orientation of a plane as angles in the range from 0 to 180 between the plane and coordinate planes.

Vision3DLite
Points3DMedian

Computes the geometric median of the input points.

Vision3DLite
PointsBoundingBox3D

Computes the smallest box in 3D containing an array of points in 3D.

Vision3DLite
PointsBoundingBox3D_OrNil

Computes the smallest box in 3D containing an array of points in 3D; returns NIL if the array is empty.

Vision3DLite
PointsMassCenter3D

Computes the central point of the input points.

Vision3DLite
Segment3DBisector

Computes a plane passing through the center of a segment in 3D at a right angle.

Vision3DLite
Segment3DBoundingBox

Computes the smallest box in 3D containing a segment in 3D.

Vision3DLite
Segment3DCenter

Computes the center point of a segment in 3D.

Vision3DLite
Segment3DLength

Computes the length of a segment in 3D.

Vision3DLite
Segment3DLine

Computes the line in 3D passing through a segment.

Vision3DLite
Segment3DVector

Returns the vector [x2 - x1, y2 - y1, z2 - z1].

Vision3DLite
Vector3DAzimuth

Computes the angle between a 3D vector's projection to the XY plane and the X axis measured toward Y axis, as an angle in the range from 0 to 360.

Vision3DLite
Vector3DElevation

Computes the angle between a 3D vector's projection to the XY plane and itself measured toward Z axis, as an angle in the range from -90 to 90.

Vision3DLite
Vector3DLength

Computes the length of a 3D vector.

Vision3DLite
Vectors3DMedian

Computes the geometric median of the input vectors.

Vision3DLite