Start » Filter Reference » Region » Region Combinators » RegionIntersection
Module: | FoundationLite |
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Computes the common part of two regions.
Name | Type | Description | |
---|---|---|---|
inRegion1 | Region | First input region | |
inRegion2 | Region | Second input region | |
outRegion | Region | Output region |
Description
The operation computes the logical intersection of two given regions. That is, the resulting region contains pixel locations that belong to both of the given regions. Both dimensions (width and height) of the resulting region are set to the minimum of the corresponding dimensions of the input regions.
Examples
Description of usage of this filter can be found in examples and tutorial: Brick destroy (Game), Finding PCB Missing Covering.
Errors
This filter can throw an exception to report error. Read how to deal with errors in Error Handling.
List of possible exceptions:
Error type | Description |
---|---|
DomainError | Input and output regions are not distinct in RegionIntersection. |
Complexity Level
This filter is available on Advanced Complexity Level.
See Also
- RegionUnion – Computes a region containing pixels from both input regions.